Computing

Curriculum Subject Overview

Subject: Computing

Intent:

ICT has become an essential vehicle for life and life long learning, and as such Bramley Park Academy embraces, promotes and celebrates the use of information and communication technology skills across the curriculum and throughout the school community.

Our purpose is to have a high-quality computing curriculum that equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Implementation:

Impact (Data/QA:

Our Teaching will follow the three key areas of Digital Literacy (DL), Computer Science (CS) and Information Technology (IT) and our pupils should be able to organise their knowledge, skills and understanding around the following Chris Quigley Essentials concepts:

  • To code
  • To connect
  • To collect
  • To communicate

These key concepts underpin learning in each milestone. This enables pupils to reinforce and build upon prior learning, make connections and develop subject specific language.

The vertical accumulation of knowledge and skills from Years 1 to 6 can be seen in our clear long term plan that maps skills that build year on year.

Teaching of Computing will take the form of fortnightly lessons and cover all four key components across a key stage (Key Stage One, Lower Key Stage Two and Upper Key Stage Two.) We also ensure that our computing skills are adopted and promoted in all subject areas and our Chromebooks are used to enable learning across the curriculum.

EYFS

  • Our children in EYFS will use the ‘Understanding the World’ area of learning,to recognise that a range of technology is used in places such as homes and schools.
  • They will be given exposure to a range of technology so they can select one for a purpose.
  • Young children will look at stories and websites to aid their understanding of online safety.

KS1

  • In Key Stage 1 the children will learn to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.
  • They will be taught to create and debug simple programs and use logical reasoning to predict the behaviour of simple programs.
  • They will be shown how to use a range of technology purposefully to create, organise, store, manipulate and retrieve digital content as well as recognise common uses of information technology beyond school.
  • They will be taught to use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

KS2

  • In Key Stage 2 the children will design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • They will use sequence, selection, and repetition in programs, use logical reasoning to explain how some simple algorithms work and correct errors in algorithms and programs.
  • Children will be taught to understand computer networks, including the internet, and the opportunities they offer for communication and collaboration.
  • They will use search technologies effectively, learn to appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • Children will be taught to select, use and combine a variety of software (including internet services) on a range of digital devices to create a range of programs, systems and content that accomplish given goals.
  • They will use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Impact:

Our computing journey so far has enabled all staff to complete their Google Level One training and they are now equipped with the skills to use a range of tools and features such as: creating site, documents, quizzes and slides.

Children have begun their exploration of computing via the Google Classroom and have a sound knowledge of Chromebooks and the skills needed to access the learning platform, how to complete online work and submit it to their class teacher. They have also experienced how to participate in a class stream to communicate with their peers and staff.